// ============================================================================
//  gDestroyerScout.uc :: Collision point proxy for destroyer beam
// ============================================================================
class gDestroyerScout extends Actor;



simulated event PreBeginPlay()
{
}

defaultproperties
{
     bAcceptsProjectors=False
     bIgnoreEncroachers=True
     RemoteRole=ROLE_None
     CollisionRadius=0.000000
     CollisionHeight=0.000000
     bIgnoreOutOfWorld=True
}
